Tag Archive

Sculpting and mapping

Published on September 2, 2010 By admin

Got some new exciting features implemented. At the press of a key, the (arbitrary) sculpted surface is automatically split into flat sections and arranged onto a 2D texture area. I calculate a mapping from each point in the texture to the corresponding unique 3D point on the mesh, and from there I can do pretty [...]

Source Mapping Tutorial 6 – Textures and Decals

Published on May 8, 2010 By admin

This is instructional video gives lessons on the use of textures and decals. A higher quality version is available here: rapidshare.com